![]() I wouldn’t mind so much if you could contact a station and see a big screen of all possible trades in wares and commodities. This would be totally unnecessary if they allowed the kind of targeting mode present in the old games. However, the cursor doesn’t actually do anything since you can’t really interact with anything on screen apart from targeting spacecraft or stations. Alternatively, when you switch modes, your ship flies in the direction the cursor is pointing. To make it worse, flying around in space with the default steering mode is frightfully stupid because you steer by click and holding the left mouse button. Why Egosoft? Yes, simplifying the user interface is important, but why not allow the useful and accessible keyboard shortcuts to remain if someone wanted them? You can’t change any of the key bindings. Where you could customise the controls to suit whatever you were familiar with, now you get no customisation. Now, I get that Egosoft took some inspiration from the Mass Effect series with a radial wheel based interface designed for character interactions and dialogue, but that ultimately doesn’t work in a large, complex space trading and fighting game. Although, it does stop you from leaving your computer on all night with time acceleration turned up to maximum and raking in the dough. Gone also is the autopilot, which honestly makes no sense given the size of the universe we’re flying around in. I’m still yet to find the window that tells you where all your assets (stations and ships) are and the overall universe map which was so crucial to running your interstellar empire in previous games seems missing. However, in an attempt to simplify it, a lot of actual functionality was lost. Now, I admit that the previous user interface used from X2 onwards could only be described as obtuse and difficult to understand and many players asked for it to be simplified. ![]() Unfortunately, where the pretty visuals make quite a lovely setting, there are some questionable choices by Egosoft which make you wonder just what happened on the long road to release.īy far the biggest issue is the user interface. Though there are bugs and low frame rates, the trade off is an amazingly pretty and detailed universe. However, rapid patching, feature improvements and the general modding community make it well worth the while to stick with it. After all, X3 and its subsequent expansion Terran Conflict didn’t start life being smooth and slick either. I suppose that should have been expected. In proud Egosoft tradition, a brand new X game comes out with poor graphics optimisation and bugs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |